A few of the animations I used to illustrate this work are available as a series of SGI RGB files. When I get the disk space and the time I will convert them into mpegs.
Joseph Provine extended my system to do some speech animation.
Langwidere: A Hierarchical Spline Based Facial Animation System with Simulated Muscles Master's thesis, University of Calgary, October 1993.
"We Want a Rock!" In Proceedings of the Fifth Annual Western Computer Graphics Symposium, pages 38-40, Silver Star Mountain, Vernon, BC, March 28-30, 1993.
"Talking Heads: Developing Pull" In Proceedings of the Fifth Annual Western Computer Graphics Symposium, pages 114-119, Silver Star Mountain, Vernon, BC, March 28-30, 1993.
"Current Trends in Facial Animation, or Langwidere: Not Just Another Witch." In Proceedings of the Fourth Annual Western Computer Graphics Symposium, pages 103-108, Sunshine Village, Banff, AB, April 6-8 1992.
"Automating
Facial Gestures and Synthesized Speech in Human Character
Animation." In Proceedings of the Third Annual Western
Computer Graphics Symposium, pages 39-40, Silver Star Resort,
Vernon, BC, April 8-10 1991.
This was one of my first attempts, and is
not actually supposed to be anything in particular.
This was my test object to see how much of a difference
the index of refraction made. Whether there would be an actual
visible difference between halite (salt) and ice (there is, cool, eh?
8).
Increasing the number of iterations on my program
produced a more complicated object, and since making it transparent
would have taken forever to raytrace, I went for galena 8).
While cubes and octahedra are fun, there are many more
shapes to explore. An easy one was spheres and the first mineral that
sprung to mind was hematite (ok, so it's reflection index is too high,
sue me! 8)
A picture that I've been working on, off and on since I
started undergrad. If you've read the fine book After Long
Silence (also known as The Enigma Score) by Sherri
S. Tepper
(and if you haven't go do it now!! 8), you might recognize the image.
It is still far from done (trees really should not throw shadows on
the sky 8), but I'll keep ya posted. 8) Last Modified:Friday, 27-Jun-2003 20:30:25 UTC
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